- author: Douglas J. Hacker
❐ The Role of Metacognition in Learning via Serious Games
Backlinks (9)
- > Successful digital games involve players in a way that leaves them believing they have something emotionally and personally at stake
- > At this level of the development of self-regulation, players begin to develop a mental model of the game that allows them to move from the concrete experiences of the serious game to more abstract notions of the game
- ~ cognitivism extended Stimulus-Response (SR) to Stimulus-Organism-Response (SOR)
- ~ interaction is defined by what the object affords
- ~ metacognitive engagement with a game is necessary precondition for transfer
- ~ transfer being rare and difficult is key to learning as a whole
- ~ transfer from serious games to real world is limited as best
- ~ transfer in learning means transfer of mental models
- ❐ Deep learning properties of good digital games